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Introduction

The Game of the Goose is a project developed for the final assignment in the Information Science and Cultural Heritage course of the master's degree program in Digital Humanities and Digital Knowledge.

The project objective is to analyze a specific domain within contemporary literary studies, focusing on the literary work Il Giuoco dell'Oca by Edoardo Sanguineti. Specifically, the project examines its unique combinatory structure and content.

Workflow

The following schema illustrates the workflow for the development of the project, starting from the analysis of a chosen domain to the representation and production of new data. Specifically, it emphasizes iterative and formal processes with the objective of transforming raw metadata and domain knowledge into a structured, reusable knowledge graph, leveraging ontology design and data modeling principles.